Brown Dust is a Korean gacha game for mobile which recently launched in the West. As it turns out, collecting, upgrading and using mercenaries in automated battles is fun. And really expensive, because I found out my relative which shall not be named blew through my card playing this.(more…)
We’ve all heard it before: “Game developers should innovate.” – and when something finally changes, Gamers don’t like it. What gives? Are we missing something?
I don’t want to get lost in semantics – because this title is already pretentious enough as it is – but “innovation” has become a blanket term used by people who are unable to name their actual complaint, and you should never take it at face value.(more…)
The fabled game designer. The man, the myth, the legend behind the game. An inspiration to young creatives who wish to one day work in the games industry. But really, what does a game designer do? And how do you become one?(more…)
So I finally got around playing Firewatch the other day. I used to look down on so-called “walking simulators” – which I still do in some aspects – but the less time I have to play games the more I start to appreciate titles which allow me to sit back and get the whole experience in just a few hours. Not only is Firewatch easy to digest, it’s also fun to boot.(more…)
I recently encountered a post from a Japanese game developer and it made me retrospect a little bit. I’ve always thought of myself as an ambitious person which I consider to be one of my better traits. But my narrow interpretation of the word has burned bridges, and this post is about the lessons I had to learn the hard way.(more…)