Brown Dust is a Korean gacha game for mobile which recently launched in the West. As it turns out, collecting, upgrading and using mercenaries in automated battles is fun. And really expensive, because I found out my relative which shall not be named blew through my card playing this.(more…)
We’ve all heard it before: “Game developers should innovate.” – and when something finally changes, Gamers don’t like it. What gives? Are we missing something?
I don’t want to get lost in semantics – because this title is already pretentious enough as it is – but “innovation” has become a blanket term used by people who are unable to name their actual complaint, and you should never take it at face value.(more…)
So I finally got around playing Firewatch the other day. I used to look down on so-called “walking simulators” – which I still do in some aspects – but the less time I have to play games the more I start to appreciate titles which allow me to sit back and get the whole experience in just a few hours. Not only is Firewatch easy to digest, it’s also fun to boot.(more…)
I recently encountered a post from a Japanese game developer and it made me retrospect a little bit. I’ve always thought of myself as an ambitious person which I consider to be one of my better traits. But my narrow interpretation of the word has burned bridges, and this post is about the lessons I had to learn the hard way.(more…)