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Gamescom 2019

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I had a blast this year. It’s really fun to be busy – your brain just goes on autopilot after a while and you feel super productive no matter how superficial the meetings are. That said, by the time Thursday rolled around I was quite relieved to fly back – my condolences go out to the people who had to stay the entire week.

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Guns, Games and Dead Americans

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Another day, another mass shooting in the States. Thoughts and prayers are tweeted, hearts go out to those affected and pundits get busy figuring out how something so “shocking” could happen. It doesn’t take long before we end up with the usual suspects: Mental illness, lack of security and video games.

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The Best Places to Visit in Lucerne

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I was born and raised in Lucerne, so I often get questions about whether or not the city is worth a visit. Absolutely unbiased but long story short, yes: Lucerne is the best city to visit in Switzerland with plenty of things to do. It’s idyllic, green, has a lake surrounded by mountains and is located in the heart of Switzerland – it doesn’t get any more Swiss than this. Fight me, Bern.

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Brown Dust Review [Mobile]

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Brown Dust title screen

Brown Dust is a Korean gacha game for mobile which recently launched in the West. As it turns out, collecting, upgrading and using mercenaries in automated battles is fun. And really expensive, because I found out my relative which shall not be named blew through my card playing this.

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The Myopic Plea for Innovation

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We’ve all heard it before: “Game developers should innovate.” – and when something finally changes, Gamers don’t like it. What gives? Are we missing something?

I don’t want to get lost in semantics – because this title is already pretentious enough as it is – but “innovation” has become a blanket term used by people who are unable to name their actual complaint, and you should never take it at face value.

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